GAMEPLAY

Fast-forward up to 8× and rewind

Some parts of classic games are just slow: unskippable intros, long walks, text that scrolls one letter at a time. Fast-forward takes care of them.

The speed button in the utility row shows the current speed — tap to step through 1×, 2×, 3×… up to your maximum.
The speed button in the utility row shows the current speed — tap to step through 1×, 2×, 3×… up to your maximum.

Using fast-forward

  1. Tap the speed button (X1) in the control row. Each tap steps up one speed; after your maximum it returns to 1×.

Retrofun keeps the picture smooth at high speed by skipping frames you couldn't see anyway, so even 8× stays responsive on mid-range phones.

Set the maximum speed

8× is great for Pokémon walks but too fast for most action games. You can set the maximum separately for every system — or even for a single game.

  1. Open the in-game menu ☰ and switch to the system tab (for example GBA).
  2. Find MAX FAST-FORWARD and choose 2× to 8×.
  3. Turn on MUTE WHILE FAST-FORWARDING if the sped-up audio bothers you.
Per-system options: Max fast-forward and Mute while fast-forwarding live on the first page.
Per-system options: Max fast-forward and Mute while fast-forwarding live on the first page.

Rewind

Missed a jump? Picked the wrong dialogue option? Rewind keeps a rolling history of the last moments of play — up to 200 snapshots — so you can step back and try again without loading a save.

  • Rewind memory is capped (48 MB) so it never slows down the game.
  • It works best on 8-bit, 16-bit and GBA games; on PSP and 3DS the history is shorter because each snapshot is larger.

Fast-forward and rewind are disabled during LAN multiplayer so every player stays in sync.

Screenshots were taken on a Xiaomi Pad 5 with the Vietnamese interface; button positions are the same in every language.