DISPLAY

Display, filters and orientation

Old games were made for small, blurry TVs. Retrofun lets you choose: razor-sharp pixels, gentle smoothing or the warm glow of a CRT.

Landscape mode puts the game in the centre with controls on either side — here a 3DS game with both screens.
Landscape mode puts the game in the centre with controls on either side — here a 3DS game with both screens.

Picture style

In each system tab, DISPLAY offers three looks:

  • Sharp (recommended) — sharp-bilinear scaling. Pixels stay crisp and even at any screen size, without the shimmering of plain nearest-neighbour.
  • Original pixels — exact pixel copies. Perfectly crisp, but some pixels may look slightly wider than others on odd screen sizes.
  • Smooth — soft filtering for a painterly look.
Display, frame and CRT filter apply instantly while you play.
Display, frame and CRT filter apply instantly while you play.

CRT filter and aspect ratio

Turn on CRT FILTER for scanlines and a subtle phosphor glow. FRAME keeps the original aspect ratio by default; with a gamepad connected the game fills the screen at its authentic shape.

Portrait or landscape

Rotate your device, or use ROTATE in the in-game menu. Portrait is great for one-handed RPGs and handheld games; landscape gives fast arcade games more room.

Portrait: the game on top, controls below.
Portrait: the game on top, controls below.
Landscape: settings and controls adapt to the wider screen.
Landscape: settings and controls adapt to the wider screen.

60 and 120 Hz

On devices with a high-refresh screen, Retrofun switches the display to a mode that matches the game (usually 60 Hz, or 120 Hz where it divides evenly). That means smooth scrolling without judder.

Screenshots were taken on a Xiaomi Pad 5 with the Vietnamese interface; button positions are the same in every language.